car-sideOverview

Core mechanics: movement, survival, and progression

The player controls an object (character/vehicle) whose goal is to reach point B while maintaining integrity. Player's objectives:

  • Complete the level from point A to point B.

  • Keep the object intact despite a hostile environment.

Interaction with enemies:

  • Along the way, the player encounters enemies that attack and inflict damage.

  • The player must repel attacks using built-in weapons.

Progression and upgrades:

  • With each level, enemies become stronger and deal more damage.

  • To compensate for the increasing difficulty, the player can upgrade components of their object, including:

    • Defense (armor),

    • Attack (damage, rate of fire),

    • Support (missiles/rockets).

Goal of progression:

  • Maintain a balance between difficulty and player capabilities.

  • Provide a constant sense of growth.

Player control and behavior

Movement:

  • The player’s model moves automatically from point A to point B without user input.

Controls:

  • The player does not control movement but can direct the weapon’s aim using swipes:

    • Swipe left — the weapon rotates to the left.

    • Swipe right — the weapon rotates to the right.

Automatic firing:

  • As long as the player holds their finger on the screen or continues swiping, the system automatically fires in the chosen direction.

  • Firing stops when the finger is lifted from the screen.

circle-info

This control scheme simplifies gameplay by focusing the player's attention on aiming and repelling attacks rather than navigation.

Last updated