Overview

Core mechanics: movement, survival, and progression
The player controls an object (character/vehicle) whose goal is to reach point B while maintaining integrity. Player's objectives:
Complete the level from point A to point B.
Keep the object intact despite a hostile environment.
Interaction with enemies:
Along the way, the player encounters enemies that attack and inflict damage.
The player must repel attacks using built-in weapons.
Progression and upgrades:
With each level, enemies become stronger and deal more damage.
To compensate for the increasing difficulty, the player can upgrade components of their object, including:
Defense (armor),
Attack (damage, rate of fire),
Support (missiles/rockets).
Goal of progression:
Maintain a balance between difficulty and player capabilities.
Provide a constant sense of growth.
Player control and behavior
Movement:
The player’s model moves automatically from point A to point B without user input.
Controls:
The player does not control movement but can direct the weapon’s aim using swipes:
Swipe left — the weapon rotates to the left.
Swipe right — the weapon rotates to the right.
Automatic firing:
As long as the player holds their finger on the screen or continues swiping, the system automatically fires in the chosen direction.
Firing stops when the finger is lifted from the screen.
This control scheme simplifies gameplay by focusing the player's attention on aiming and repelling attacks rather than navigation.
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