user-magnifying-glassOverview

The project uses two types of enemies: Stickman and Tentacle.

Stickman is a mobile enemy. He patrols his territory and starts chasing the player when the player enters his line of sight. Model: Assets/StaticAssets/Models/Units/StickmanGraphics Prefab: Assets/StaticAssets/Prefabs/Units/Stickman

Tentacle is a stationary unit that always stays in one place and attacks when the player enters its attack range. Model: Assets/StaticAssets/Models/Units/TentacleGraphics Prefab: Assets/StaticAssets/Prefabs/Units/Tentacle

Both enemy types work with the object pool and are registered in the GameplayAssetConfig file.

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