Tutorial
Overview
Within the starter tutorial, the player learns the basic actions needed to successfully complete the level and understand the character assembly mechanics.
Tutorial goals:
Interaction with the user interface
Learning to work with the grid board
Adding new parts using the Add Part button
Installing components on the player model
Teaching the player to drag parts from the board onto the character model


The tutorial runs within the LaunchScreen and teaches the player basic actions before starting the level. Visual hints are implemented as UI objects:
LaunchScreen/AddPart/TutorialHandClickIndicates where the player should click to add a part to the board.LaunchScreen/TutorialHandUpgradeShows how to drag a part onto the player model for installation or upgrade.
These elements are activated in tutorial steps and guide the player's actions.
Training objects are specified in the config:

In DefaultPlayerProgress, the level for these objects must be set to -1.
Value = -1: The object will not be present on the player.
Value = 0: The object will be present on the player at the start.

Last updated